WHAT SPORTS ARE IN VR?

What sports are in vr

Virtual reality (VR) technology has been around for decades, but only recently has it become more accessible to the public. With the rise of VR headsets and other immersive technologies (like ours), it’s now possible to experience sports in a totally new way. In this blog post, we’ll explore some of the most popular sports that are now available in virtual reality. BASKETBALL Basketball in VR offers an immersive experience that allows you to view your favorite teams and engage with nearby fans, without ever leaving your home. For the Euroleague Final Four, YBVR’s technology created a unique narrative experience that featured new event emotions. Fans curated their own personalized experience, through a selection of games and 12 live feeds, including four 180-degree cameras on the backboards and courtside seats. Additionally, due to the safety protocols surrounding the global pandemic, the Final Four VR Pass monetized the event. Generating a large global audience and new revenue streams from virtual ticketing and subscriptions.  SOCCER Soccer is another sport that has been modified for virtual reality. There are a variety of different soccer experiences available, including vr match viewing, realistic simulations and arcade-style games. Users can practice their skills, play against friends and watch games, as if they’re really there! Additionally, immersive technology can be used to recreate the experience of attending games in the highest visual quality available! In partnership with TELUS and MediaPro Canada, YBVR enhanced the Canadian Premier League’s digital content, through an interactive flexible solution that made matches accessible for all Canadians. Fans didn’t miss a thing, thanks to the streaming of live matches, on-screen analysis, and the flexibility of watching from incredible new camera angles! NASCAR In 2022, YBVR introduced NASCAR to the VR world, enabling fans to watch fast-paced, heartstopping, race action from the track! Utilising Meta’s Quest 2 virtual reality headset, we offered on-demand race recaps, providing viewers with a unique opportunity to interact with the sport. Guests were also able to interact with each other’s avatars in NASCAR’s room, which contained race highlights and behind-the-scenes content in 180 degrees! TENNIS Tennis has strongly embraced VR, with immersive streaming options available for major tournaments such as Wimbledon, US Open and the Laver Cup. You can also play on a real tennis court, challenge your friends and face professional tennis players using VR games such as First Person Tennis.  For Wimbledon 2022, YBVR partnered with VODAFONE to offer a VR backstage experience, allowing visitors to step into the champions’ shoes and walk through The clubhouse and into Centre Court. Fans were closer to the action than ever before, with 360 degrees cameras next to the benches and 180 degrees at the edges of the court. Our unique Director’s Chair panel means audiences could select which view they want to enjoy at each moment, with the same choice capability that the Broadcast Director. COMBAT SPORTS VR is the future of combat sports. Live and on-demand fights transport fans into an immersive environment, where they can see and speak with other fans in real-time, while enjoying 360-degree views of all the thrilling action! YBVR has worked with numerous combat sports, including the Lucha Libre, UFC and The Ray Events Boxing Night. The term “Lucha Libre” denotes a type of professional wrestling that originates in Mexico. The luchadores, or Latin American wrestlers, perform acrobatic moves while donning colorful masks as they fly about the ring. Our VR experience offered 360-degree storytelling, showcasing all the greatest action, color and tradition of Lucha. The Ultimate Fighting Championship (UFC) offers live and on-demand mixed martial arts events in VR using Meta’s Horizon Worlds. YBVRs technology provides an unprecedented level of engagement for Fight Pass subscribers, with VR views of all the thrilling action, including strikes, takedowns and grappling. Fans can also enter an immersive environment where they can see and speak with other fans in real-time while enjoying 180-degree views! Additionally, in 2018, exhilarating boxing matches were covered at the Ray Events Night. Delivering exclusive backstage access from the fighters locker room, weigh-ins and media day coverage.   Bowling Bowling has utilized immersive technology to cover global events, such as the IBF Super World Championships. YBVR worked alongside World Bowling to provide a fan control experience for athletes and fans. Generating a new way of consuming and engaging with elite, para-bowling and academy content.  Users watched content via a multi-camera mobile platform in 2D, 180 and 360-degree views with supportive features, real-time statistics and scoreboards for the complete experience. Additionally, athletes and coaches were also able to benefit from a 360-degree replay of matches. Indoor American Football Indoor American football delivers gameplay action that is as realistic as it gets! Fan Controlled Football gives the audience a chance to take full control of the Indoor American Football League. First, fans decided on the rules of the game, then they seized control over the teams. With an engaging fan experience and an ultra-immersive broadcast, supplied by YBVR. A drone is used to follow the action, while 180° cameras were utilized to bring fans up close and personal with the players. Surfing  Despite being a watersport, surfing events from the World Surfing League are available in 2D on the Xtadium platform. Enhancing the coverage of tours and events, while celebrating the world’s best surfers across all disciplines.  Winter Sports VR enables winter sports fans to watch athletes flip, twist and spin above their heads! The winter X-Games coverage provided an opportunity to view the world’s best boarders and skiers up close, creating a new and better way for fans to interact with their favorite athletes. CONCLUSION As you can see, there are many different sports that have been adapted for virtual reality technology. From Basketball to Soccer. There’s something for everyone when it comes to experiencing sports in virtual reality! So if you’re looking for a new way to showcase your favorite sport, why not reach out and give us a try?

NOS gives “5G seat” at Luz Stadium to children from the Benfica Foundation with YBVR technology

Benfica

5G immersive camera installed in seat 5 of row G of the central stand of the Sport Lisboa e Benfica stadium transmitted the game directly to the children’s VR glasses. Children who had never been to the Sport Lisboa e Benfica stadium saw the Benfica-Marítimo match as if they were really there. Using 5G technology and virtual reality glasses, it was possible to reduce the more than 340 kilometers that separate Paredes from Lisbon, allowing the mini fans to live the 90 minutes fully immersed in the game and interact with reality in the stands. For that, a Panasonic BGH-1 camera was placed in Seat 5, row G of the Stadium, which broadcast the game live to the Oculus Quest 2 used by the children and other fans that were in the Benfica House of Paredes. The ultra-fast speeds of NOS’ 5G, as well as its low latency and the YBVR streaming technology, ensured an immersive experience very close to reality. For Daniel Beato, Director of NOS for the consumer area, “the role of NOS is to bring the benefits of the fifth generation mobile network to all the Portuguese. With this initiative we show the positive impact that 5G can have on the life of all of us, as an enabler of unique experiences, which will remain forever in the memory of those who live them. That’s what we work for every day”. According to Carlos Moia, Executive President of the Benfica Foundation, “for us it is very important to be close to all the fans, especially those who, for various reasons, have not had the opportunity to attend a game of their team in its stadium. The Benfica Foundation develops several Social Responsibility projects in different areas of intervention, namely the “For you if you don’t miss it!”, which aims to empower and combat absenteeism and school dropout, using sports as a tool for inclusion.

YBVR provides immersive tech to Bowling for the IBF Super World Championships at Dubai

Bowling

A live scenario piloting the ‘fan in control’ experience that immerses fans through StrikeCloud took place at the IBF Super World Championships 2021 from Dubai in November, powered by YBVR. SAN JOSE, Calif., Dec. 22, 2021 /PRNewswire/ — YBVR, the leading immersive XR streaming solution that unlocks live event emotions for millions of viewers across devices, today presented the technology pilot conducted in Dubai this November at the IBF Super World Championships from Dubai Expo 2020. Thanks to YBVR immersive tech, bowling fans from around the world have enjoyed a live immersive experience from home and in mobility, from multiple devices – Mobile (Phones/Tablets), Web (PC/MAC) and Oculus VR headsets. Fans from 83 countries took the opportunity to feel as if they were present at the finals of the World Championships. Thousands of beta users have tested the StrikeCloud Immersive concept, with high interest from users in Sweden and USA as both countries medaled. With YBVR patented tech, fans can select the preferred angle with a multi-cam choice and an immediate synchronized camera change. On top of this, they can also select 360-degree views to check out the actions from the lanes, close up! “At the very start of our digital transformation plans, we connected with YBVR to help us discover a new distinctive way to unlock the sport’ said Chris Neilson, Innovation & Business Development Director at IBF”. He continued: “It’s been extremely exciting to see this vision come to life during our IBF Super World Championships at Dubai Expo2020, showcasing the flexible interactively to consume the sport by providing full control to the fan across multiple devices. By immersing fans from anywhere into our outdoor setup ensured we could celebrate with the loyal bowling enthusiasts and welcome the new fans with a well-balanced hybrid experience that will take bowling into the next millennium”. “YBVR is proud in being part of the journey with IBF and the International Bowling community’ said Hector Prieto, YBVR CEO. ‘We will support and be there with key stakeholders of bowling to ensure everyone across the world can enjoy in real-time, the live emotions of sport bowling!” After this validation, the industry has ambitious plans for the full deployment of the YBVR technology across National Federations, broadcasters, academies, and tournament organizers. Very soon, the emerging Virtual Ticket to the Metaverse of Sports will allow passionate bowling fans to feel the sport closer than ever before, regardless of the limitations of space for those that cannot be physically present at a tournament itself. Try out on your device: The immersive bowling experience StrikeCloud 360. About YBVR YBVR is re-defining the way fans experience live sports and entertainment engaging from home, and in-venue. Even without being in-venue, fans can now experience the magic of ‘being there’. YBVR tech enables a new immersive and interactive dialogue with sport fans, especially the new generations. YBVR cloud-based tech empowers sport and music event organizers and right-holders with new assets for engagement and monetization. Fans can decide when, how, what and with whom to enjoy live streaming with premium viewing experiences, in real-time, and across devices. YBVR headquarters are in California with a development team in Madrid and commercial presence in Japan, Singapore, and Australia. About International Bowling Federation (IBF) The International Bowling Federation represents member federations and bowlers from across the world. At the heart of what we do, uniting us all, is our mission to connect the world with the greatness of bowling. Connecting further, faster, for all. Ninepin, Tenpin, academy, para, male, female, young, old; whoever you are, wherever you come from, our sport crosses cultures. Truly inclusive, united by a passion for bowling, we bring the world closer together by innovating our sport with technology and data. Championing the best of bowling. Guardians of our sport, we show bowling at its best. By removing the complexity and barriers to play, without compromising the integrity of our sport. IBF is the International governing body for the sport of Tenpin, Ninepin and Para Bowling representing five continental zones and 114 member federations. IBF was recognized by the International Olympic Committee (IOC) in 1979 as the world governing body for the sport of Bowling and by the International Paralympic Committee (IPC) in 2019 for Para Bowling.

Laver Cup 2019

Laver Cup

Laver Cup global VR streaming with the highest video quality using YBVR tech An outstanding immersive experience for tennis fans to enjoy Laver Cup in Virtual Reality. The best VR video live experience will be broadcasted from the Laver Cup tournament: 8K at 60 frames per second video, with instant camera change from the user, who can choose any of the 12 camera positions at the tennis court. The best tennis captured with two 360 degrees cameras close to the benches of the players and two 180 ones at the edges of the court, to follow your team like you were there in the front row or better. Fans will be able also to enjoy tennis from the Director’s Chair, where they can select which view out of 8 cameras they want to enjoy at each moment, with the same choice capability that the Broadcast Director. Laver Cup VR application will be available for Oculus Go (Oculus store) and HTC Vive Focus (Viveport store) from the beginning of the tournament. Highlights of the day, match points and featured immersive content will be available globally. Live matches will be watched from Europe. The five live Laver Cup VR session times are as follows: Friday, September 20: 13:00, Match 1 (singles) f/b Match 2 (singles) Friday, September 20: 19:00, Match 3 (singles) f/b Match 4 (doubles) Saturday, September 21: 13:00, Match 5 (singles) f/b Match 6 (singles) Saturday, September 21: 19:00, Match 7 (singles) f/b Match 8 (doubles) Sunday, September 22: 12:00, Match 9 (doubles) f/b Match 10 (singles), Match 11 (singles), Match 12 (singles) and a Decider, Match 13 (doubles) if points are even. VR Highlights and more content will be available by 24h after the match and can be watched into the Laver Cup VR APP after the event. With 4 different camera feeds, fans will be able to change their viewing positions from each team bench to a spot behind each base line, a seat no money can buy. This VR experience will provide fans with a unique look into what goes on away from the court. From players teaching each other new tricks to team chats, warms ups and games, a VR clip with 2x 4min features will be created (1-week after) that showcases the special nature of the Laver Cup environment from each team’s perspective. The focus here is a look away from the action, into the fresh shift in mindsets of the players from individual to team. Where else can you see two of the greatest tennis players ever sit on the one team and discuss tactics? YBVR technology optimizes production, streaming and delivery of VR video, building amazing VR experiences with the highest quality and adjusted bandwidth requirements. Be immersive!